




What can you expect from future reports? Our subsequent papers will involve research on gender differences, role players, economic modeling, social networks, group success and failure, raiding, detailed player behavior metrics, trust and community, and many others currently in the hopper. As we develop more and more metrics from the player behavior data, we will be merging these with the psychological, demographic, and attitude data from the survey. In other words, for the first time we will know who they are, what they think, and what they do on a truly systematic level. The team working on these data hail from 7 different universities in the US and Canada, with four senior researchers and 15 Ph.D. students. The project leads are myself, Noshir Contractor at Northwestern, M. Scott Poole at Illinois, and Jaideep Srivastava at Minnesota (computer science).

As somebody asked what was in the Blizzard Worldwide Invitational goodie bag, I'll tell you: A card with codes for a ingame pet, and another code for access to an unnamed Blizzard beta. I tried the beta code on the indicated website, and it didn't work. I tried the pet code on the indicated webpage, got an ingame code, but the instructions sent me to the NPC in Booty Bay, where there was no WWI 2008 pet listed. Speculation is that the pet will only come with the next patch. Or I need to go to another NPC, like the one near the fishing trainer in Orgrimmar with the murloc pets. A few attendees also came with costumes, I even saw one guy lugging a self-made murloc suit around.

My apologies for a recent flippant remark saying that there were only 3 people out there actually reading the lore. That was an unjust exaggeration. But I'm afraid I'm going to cause further unhappiness to the lore fans with this post. The thing is that both Keen and /random are discussing how sad it is that WAR only has 2 realms, not 3. Quote: "Rock-Paper-Scissors is a lot more fun than Rock-Paper, ya know?" That made me think *why* Mythic chose to go for just two realms. And the answer is definitely the lore. Whether it is Tolkien, Star Wars, or the Warhammer lore, most epic war stories are good vs. evil. In real history "good" and "evil" aren't so clearly defined, but 3-way wars are still extremely rare. 3-way fights are a lot more common in video games which don't start out with an existing license. Dark Age of Camelot or Starcraft didn't have pre-existing lore which would prevent them from having 3 warring parties.

Age of Reckoning is public quests. Even the people who reported negatively on WAR usually had something nice to say about public quests. Pretty much everyone who tried public quests found them fun, and so did I. But I didn't want to write about them too early, because I think the analysis of public quests requires some deeper thought: How do they work? Why are they fun? And could they become a standard feature of every future MMO? I'll start with a description of how public quests work in WAR. Public quests happen in open world areas: You walk around in the open world and suddenly find that you just entered a public quest, with a big message in the middle of the screen alerting you to that fact, and a smaller message telling you about the state of that quest. The state of a public quest is, as the name suggests, public, and not private like the other quests.

The folks at Mythic Entertainment have posted a FAQ about pre-orders for Warhammer Online Age of Reckoning.

Today the Myth War team is going to give their players a sneak preview of six brand new captivating and essential guild quests.

IGG has released their most recent patch notes for their MMORPG, ZU Online on August 18th. After Zu Online version 1.5.03 is released, the level cap for Zu Online is 240, which allows for many new quests, talents, items, etc. Additionally, the gear decomposing system and spirit training system is available. Below are the major features of Zu Online version 1.5.03 that IGG has released...

Go for the gold at first-ever Outspark Games. Can't make it to Beijing? Compete for the gold in the first annual Outspark Games!

Completely free to subscribers, Book 14 brings forth a whole host of new features including...

Recently, IGG announced that they will launched some activities for the new server -Moonlight. All of the activities are in order to make pirates enjoy interesting of the new server. Below are the details of activities' description from IGG.
