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If we were to start from scratch, to get the fire in the belly that Richard seeks, liberate the players in virtual worlds, would we find that a generation that has grown up with videogames as a basic part of their cultural world create very different forms and norms of gameplay sociality than their predecessors? Have they acculturated to the structures and "common sense" of a world they never made? Or are we struggling with deeper fundamentals of modern human nature?

If we were to start from scratch, to get the fire in the belly that Richard seeks, liberate the players in virtual worlds, would we find that a generation that has grown up with videogames as a basic part of their cultural world create very different forms and norms of gameplay sociality than their predecessors? Have they acculturated to the structures and "common sense" of a world they never made? Or are we struggling with deeper fundamentals of modern human nature?

The difficult question is this: do virtual worlds (and virtual communities) now have more controls, gates, filters, rules, because a single generation’s unique and unreproducible historical experience has become an inflexible structural precedent that defines all future online sociality, that is the ur-culture that gets reproduced as ritual and expectation, or because the first generation of players and talkers online discovered some universal and general truths about how modern human beings will behave socially when they’re given the technological capacities to do so?

The difficult question is this: do virtual worlds (and virtual communities) now have more controls, gates, filters, rules, because a single generation’s unique and unreproducible historical experience has become an inflexible structural precedent that defines all future online sociality, that is the ur-culture that gets reproduced as ritual and expectation, or because the first generation of players and talkers online discovered some universal and general truths about how modern human beings will behave socially when they’re given the technological capacities to do so?

The difficult question is this: do virtual worlds (and virtual communities) now have more controls, gates, filters, rules, because a single generation’s unique and unreproducible historical experience has become an inflexible structural precedent that defines all future online sociality, that is the ur-culture that gets reproduced as ritual and expectation, or because the first generation of players and talkers online discovered some universal and general truths about how modern human beings will behave socially when they’re given the technological capacities to do so?

The difficult question is this: do virtual worlds (and virtual communities) now have more controls, gates, filters, rules, because a single generation’s unique and unreproducible historical experience has become an inflexible structural precedent that defines all future online sociality, that is the ur-culture that gets reproduced as ritual and expectation, or because the first generation of players and talkers online discovered some universal and general truths about how modern human beings will behave socially when they’re given the technological capacities to do so?

The difficult question is this: do virtual worlds (and virtual communities) now have more controls, gates, filters, rules, because a single generation’s unique and unreproducible historical experience has become an inflexible structural precedent that defines all future online sociality, that is the ur-culture that gets reproduced as ritual and expectation, or because the first generation of players and talkers online discovered some universal and general truths about how modern human beings will behave socially when they’re given the technological capacities to do so?

The difficult question is this: do virtual worlds (and virtual communities) now have more controls, gates, filters, rules, because a single generation’s unique and unreproducible historical experience has become an inflexible structural precedent that defines all future online sociality, that is the ur-culture that gets reproduced as ritual and expectation, or because the first generation of players and talkers online discovered some universal and general truths about how modern human beings will behave socially when they’re given the technological capacities to do so?

The difficult question is this: do virtual worlds (and virtual communities) now have more controls, gates, filters, rules, because a single generation’s unique and unreproducible historical experience has become an inflexible structural precedent that defines all future online sociality, that is the ur-culture that gets reproduced as ritual and expectation, or because the first generation of players and talkers online discovered some universal and general truths about how modern human beings will behave socially when they’re given the technological capacities to do so?

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